Thee Mile Island design

In 1979, during the Three Mile Island meltdown, operators were overwhelmed. The control panel had hundreds of alarms, lights, and switches. In the chaos, they couldn’t act fast enough.

The design was the problem. Too much information, not enough clarity.

Good design simplifies. It helps people make the right decisions, especially in moments of panic.

Design isn’t just about how things look. It’s about making sure the right choice is obvious when it matters most.